An interactive journal of my work and research from year 1 at university.
Wednesday, 30 September 2015
Starting to Design
For our character we need to portray a personality, I decided to do multiple different styles of my dad to get a feel of what I could do/ what design I could have. I picked out his main features ie glasses, polo shirt, tools. At this point in time I wanted to go to his work and examine the machines there, how they move. Could I put personalty to them? HOWEVER, he's in Germany on business so I've been unable to.
I will still go to his work when he gets back to look at the machines, I like the idea and you never know what I could use it for.
I went on the idea of maybe looking at him from a child's point of view like I have done, that maybe he's an inventor and can make anything. And as a result my object would be this invention that the child has come up with themselves. I came up with very generic ideas, ie sweets, games, juice..the list goes on. I came up with a backpack that has all of these features. But this just seemed too complicated. I might go back.
I decided to look at other ideas I find interesting.
Wednesday, 23 September 2015
Coraline
We had a lecture on the importance of characters, we watched an interview with one of the animators of 'Coraline'. A stop motion feature I had previously seen and thoroughly enjoyed, to me the style is similar to Tim Burton in it's exaggerated features and long limbs who I'm also a huge fan of. We were introduced to Coraline's Dad, who also reminded me of my own.
The exaggerated features caught my attention. The long neck, large chin, large nose and eyes.
My dad is an engineer, and I've always found what he does fascinating. I thought about possibly combining the machines he creates software for with my design. It hopefully will become clear later, let the ideas.
Tuesday, 22 September 2015
BA1a - Introduction to Character Design project
Welcome to my blog! Here I will show my research and ideas I have for each project throughout university, SO let's get started....
Our first task of the year is to design a biped character, this could be based on a description from an existing piece of literature, everyday object or just someone you find interesting. We must also consider a narrative scenario that we'll be able to storyboard for our character to eventually develop into an animation. It must be biped (have 2 legs) so we can create a walk cycle later on.
I MUST SUBMIT
Our first task of the year is to design a biped character, this could be based on a description from an existing piece of literature, everyday object or just someone you find interesting. We must also consider a narrative scenario that we'll be able to storyboard for our character to eventually develop into an animation. It must be biped (have 2 legs) so we can create a walk cycle later on.
I MUST SUBMIT
- Character Design Sheet in A2 or A3 - digital format (jpeg or PDF)
- 12 Frame Storyboard- in digital format (jpeg or PDF)
- Animatic silent - no more than 30 seconds duration (QuickTime)
- Reflective Research Portfolio - communicating the results of the iterative process used to develop your character and narrative concepts (PDF Format)
- Evaluation of 250 words - on the project and achieved outcomes
Subscribe to:
Posts (Atom)